Search found 67 matches

by pongasoft
Tue Mar 19, 2019 12:51 pm
Forum: VST 3 SDK
Topic: Project Structure VST 3 SDK
Replies: 2
Views: 32

Re: Project Structure VST 3 SDK

Hi, i just downloaded the VST3 SDK. After building the SDK it is not clear to me how to structure a project to build an own Plug-In. What i could do: Add my project under public.sdk/samples/vst/ and add a corresponding CMakeLists.txt file. But rebuilding most of the SDK each time, does not seem to ...
by pongasoft
Sun Feb 17, 2019 2:13 pm
Forum: VST 3 SDK
Topic: Loading old VST3 chunks in a new JUCE version?
Replies: 3
Views: 98

Re: Loading old VST3 chunks in a new JUCE version?

Using, JUCE, we can code once, compile multiple times, and cover a wide variety of platforms. Previously, we had to write separate AAX code and VST3 code, and then build a separate project in Xcode to "wrap" the VST3 plugin to make an AU version. And we had to write completely distinct co...
by pongasoft
Fri Feb 15, 2019 1:52 pm
Forum: VST 3 SDK
Topic: Loading old VST3 chunks in a new JUCE version?
Replies: 3
Views: 98

Re: Loading old VST3 chunks in a new JUCE version?

I know it is not going to answer your question but I am very curious about your decision to decide to migrate to Juce. What is the motivation exactly? As the author of another vst framework (Jamba https://github.com/pongasoft/jamba) I am always very interested to understand why people use a specific...
by pongasoft
Thu Feb 14, 2019 7:49 pm
Forum: VST 3 SDK
Topic: Windows logging
Replies: 1
Views: 76

Windows logging

On the Mac if I run the editor on my plugin everything the plugin writes to stdout appear on the command line. On Windows 10, if I run the validator then I see the output. But if I run the editor there is no output. And this obviously behave the same way if I start a DAW (ex: Maschine) from the comm...
by pongasoft
Wed Jan 16, 2019 1:45 pm
Forum: VST 3 SDK
Topic: VST Hosting: how to mux instruments?
Replies: 3
Views: 133

Re: VST Hosting: how to mux instruments?

Hi Yan, thanks for replying. Audio programming is pretty new to me so please excuse any dumb questions ... but regarding adding the samples I was worried about limits. Say if two instruments give a value of 1 on a frame, that would sum to two. Then I would clamp that value ... would that result in ...
by pongasoft
Tue Jan 15, 2019 1:23 pm
Forum: VST 3 SDK
Topic: VST Hosting: how to mux instruments?
Replies: 3
Views: 133

Re: VST Hosting: how to mux instruments?

When I started, it was very confusing to me how to handle more than one track/instrument (or "mux" if I understand how you call it), but in the end it turns out to be very simple. You simply add (mathematic sum) each instruments... ...and by "adding" it is literally adding (+) ea...
by pongasoft
Tue Jan 15, 2019 1:13 pm
Forum: VST 3 SDK
Topic: Which hosts use 32-bit floats?
Replies: 2
Views: 126

Re: Which hosts use 32-bit floats?

If you wrap your plugin into a VST2 plugin, then Reason (by Propellerhead) can load it and it will use 32 bits.

Yan
by pongasoft
Tue Jan 08, 2019 1:42 pm
Forum: VST 3 SDK
Topic: AU Wrapper issues
Replies: 4
Views: 168

Re: AU Wrapper issues

I can't thank you enough. I have followed the example jamba sample gain configuration and applied it to my project successfully without having to alter any of my existing plugin code. I like the fact that you leverage the Steinberg SDK but provide a very user friendly tooling to resolve the very is...
by pongasoft
Mon Jan 07, 2019 2:32 pm
Forum: VST 3 SDK
Topic: AU Wrapper issues
Replies: 4
Views: 168

Re: AU Wrapper issues

I am not sure if that could help you but you could try with the jamba framework https://github.com/pongasoft/jamba You can quickly generate an empty/blank plugin (one command). Then with one command you configure the build Then with one command you build the audio unit plugin You can then examine wh...
by pongasoft
Sun Dec 30, 2018 4:49 pm
Forum: VSTGUI
Topic: Switching between different layouts
Replies: 10
Views: 649

Re: Switching between different layouts

As a side note, I tried to simply comment out the test entirely // if (editingEnabled || (width >= minSize.x * scaleFactor && width <= maxSize.x * scaleFactor && height >= minSize.y * scaleFactor && height <= maxSize.y * scaleFactor)) to force it to be executed no matter what...

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