Search found 135 matches

by ygrabit
Wed Jan 08, 2020 2:38 pm
Forum: VST 3 SDK
Topic: .fxp specifications
Replies: 1
Views: 116

Re: .fxp specifications

It was part of the old VST2 SDK, why do you need it ?
by ygrabit
Mon Dec 09, 2019 11:06 am
Forum: VSTGUI
Topic: Simplest vstgui implementation
Replies: 3
Views: 318

Re: Simplest vstgui implementation

by ygrabit
Mon Dec 09, 2019 8:10 am
Forum: VST 3 SDK
Topic: Question About License Agreement time?
Replies: 3
Views: 195

Re: Question About License Agreement time?

Normally under 1 week you should get a feedback from us.
Like you said you can print, sign, scan and send it to us or you can edit the PDF (with for example Foxit Reader) and insert your signature bitmap (handmade and scan or photo) and send it to us.
by ygrabit
Tue Dec 03, 2019 7:56 am
Forum: News and Announcements
Topic: VST 3.6.14 SDK Released
Replies: 0
Views: 817

VST 3.6.14 SDK Released

Dear VST Developers, Steinberg Media Technologies today releases the VST SDK 3.6.14. ===================================================================== Here's a brief overview of changes : ===================================================================== VSTGUI 4.9 cmake: small refactoring ad...
by ygrabit
Mon Dec 02, 2019 7:48 am
Forum: VSTGUI
Topic: Simplest vstgui implementation
Replies: 3
Views: 318

Re: Simplest vstgui implementation

Hi
if you are a newbie VST developer, you should develop VST3 plugins, just have a look at the plugin examples included in the VST3 SDK using VSTGUI....
viewtopic.php?f=6&t=743

Cheers
by ygrabit
Mon Nov 18, 2019 7:54 am
Forum: VST 3 SDK
Topic: ParamID: uint32 or int32
Replies: 1
Views: 215

Re: ParamID: uint32 or int32

We will update the documentation:
ParamID is a uint32, but we limit the use to positive value: [0, 2147483648] (2^31 possible values)
by ygrabit
Mon Nov 11, 2019 9:06 am
Forum: VST 3 SDK
Topic: API for "possible undo point"?
Replies: 2
Views: 163

Re: API for "possible undo point"?

The plugin could call the componentHandler2->setDirty () which could used by the host...
by ygrabit
Mon Nov 11, 2019 9:00 am
Forum: VST 3 SDK
Topic: include Open Sound Control (OSC) in VST3
Replies: 1
Views: 121

Re: include Open Sound Control (OSC) in VST3

Hi i have no useful example, but you have to take care how you will use the UDP protocol, especially how to handle threading, if you want to control parameters, you have to do it in the editcontroller part (UI Thread), if it is for processing part be sure that you will have no conflict with the Real...
by ygrabit
Fri Oct 18, 2019 9:04 am
Forum: VST 3 SDK
Topic: "Host Bypass" - VST2 vs. VST3 explanation?
Replies: 15
Views: 1685

Re: "Host Bypass" - VST2 vs. VST3 explanation?

Yes it is recommended to have this bypass parameter for FX plugins (not for Instrument). The host should always continue to process the plugin, with parameter changes and note events, What is done by the plugin in a bypass state is its decision. Expected is that the output buffers contains the input...
by ygrabit
Tue Oct 01, 2019 7:16 am
Forum: VST 3 SDK
Topic: VST 3 SDK Licensing FAQ
Replies: 8
Views: 7790

Re: VST 3 SDK Licensing FAQ

the correct one is:
  • all VST2 files (pluginterfaces and public.sdk folders) are under the "Proprietary Steinberg VST2" License