Search found 195 matches

by Arne Scheffler
Fri Sep 21, 2018 8:24 am
Forum: VST 3 SDK
Topic: CoreAudio SDK (macOS)
Replies: 1
Views: 21

Re: CoreAudio SDK (macOS)

Hi,
Apple changes the location so often, that I also don't know where it is today. Please ask Apple where to find it, if no one knows it here.

Cheers,
Arne
by Arne Scheffler
Fri Sep 21, 2018 8:22 am
Forum: VSTGUI
Topic: Tooltips not showing in some hosts on Windows..
Replies: 6
Views: 455

Re: Tooltips not showing in some hosts on Windows..

Hi,
if this fixes the issue, can someone make a pull request on GitHub ?

Thanks,
Arne
by Arne Scheffler
Thu Sep 13, 2018 8:45 am
Forum: VST 3 SDK
Topic: VST3 Multiplie MIDI Outputs Questions
Replies: 2
Views: 53

Re: VST3 Multiplie MIDI Outputs Questions

Hi, the VST3 is mainly an audio SDK. It's theoretically possible to just use the Event busses but it may not work in current DAW versions, as they are expecting audio input/output. If you don't care for an extra instrument channel in Cubase for example, you can add a dummy audio output and just prod...
by Arne Scheffler
Fri Sep 07, 2018 9:46 am
Forum: VSTGUI
Topic: Problems with fonts
Replies: 3
Views: 69

Re: Problems with fonts

Hi Joscha,
for Direct2D it looks like IDWriteFactory::RegisterFontCollectionLoader () API could be used.

Cheers,
Arne
by Arne Scheffler
Thu Sep 06, 2018 10:37 am
Forum: VSTGUI
Topic: Supporting HiDPI programmatically (no UIDescription)
Replies: 1
Views: 47

Re: Supporting HiDPI programmatically (no UIDescription)

Hi Federico, CBitmap already supports HiDPI rendering. You only have to set it up to know about the bitmaps for the different scale factors. To do so, you have to create IPlatformBitmaps yourself set the scale factor accordingly and add it to the CBitmap instance. For example, you have 2 bitmaps: - ...
by Arne Scheffler
Fri Aug 31, 2018 4:58 pm
Forum: VST 3 SDK
Topic: Previous versions of the SDK
Replies: 2
Views: 94

Re: Previous versions of the SDK

You can just use the github repository in the case of open source and use the revision number of the specific release.

Cheers,
Arne
by Arne Scheffler
Thu Aug 23, 2018 8:56 am
Forum: VSTGUI
Topic: Errors buldding VSTGUI 4.6 (xstring_insert.h, string)
Replies: 5
Views: 255

Re: Errors buldding VSTGUI 4.6 (xstring_insert.h, string)

I'm not sure why you think that I'm talking about Linux, maybe you think cmake is for Linux only, but cmake is the way to create visual studio/xcode projects to build vstgui.

Cheers,
Arne
by Arne Scheffler
Fri Aug 17, 2018 1:58 pm
Forum: VSTGUI
Topic: Errors buldding VSTGUI 4.6 (xstring_insert.h, string)
Replies: 5
Views: 255

Re: Errors buldding VSTGUI 4.6 (xstring_insert.h, string)

Hi Rob,
you may have to build vstgui via cmake to see the difference in the way you are building it. Otherwise I'm not sure how I could help you with the information given.

Cheers,
Arne
by Arne Scheffler
Mon Aug 13, 2018 9:00 am
Forum: VSTGUI
Topic: Errors buldding VSTGUI 4.6 (xstring_insert.h, string)
Replies: 5
Views: 255

Re: Errors buldding VSTGUI 4.6 (xstring_insert.h, string)

How do you build vstgui ? WIth cmake generated project ?
by Arne Scheffler
Mon Jul 23, 2018 1:44 pm
Forum: VST 3 SDK
Topic: VST3PlugInTestHost Questions
Replies: 2
Views: 139

Re: VST3PlugInTestHost Questions

Hi, please open the index.html located in the root folder of the SDK for the documentation. First read the chapter about "Locations/Format" to get an idea where to place the plug-in. Then you can read about the PluginTestHost in the chapter "Test Applications". I hope this helps,...

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