Search found 304 matches
- Thu Jun 27, 2019 10:53 am
- Forum: VST 3 SDK
- Topic: VST3 and MIDI CC pitfall
- Replies: 10
- Views: 1417
Re: VST3 and MIDI CC pitfall
Musicians struggle all the time to handle MIDI, especially young ones. Even I struggle sometimes even though I speak MIDI for 30 years. MIDI-CC is a black box system, that no one can understand without looking in the manual of the product, or all the products you work with. That was OK for the time ...
- Mon Jun 24, 2019 11:14 am
- Forum: VST 3 SDK
- Topic: VST3 and MIDI CC pitfall
- Replies: 10
- Views: 1417
Re: VST3 and MIDI CC pitfall
What are these many things? Are you sure that these things are not workarounds to do something an audio plug-in is not supposed to do?bluecataudio wrote: ↑Mon Jun 24, 2019 8:36 amAlso MIDI CC can be used for many things (not only parameter changes)
- Tue Jun 18, 2019 9:09 am
- Forum: VST 3 SDK
- Topic: VST3 and MIDI CC pitfall
- Replies: 10
- Views: 1417
Re: VST3 and MIDI CC pitfall
Hi, from my personal point of view, a plug-in should not handle MIDI-CC at all. It's the responsibility for the host to map input events to parameter changes. The host knows what external hardware is connected and which routings are active. A plug-in does not have the knowledge about this. As a plus...
- Tue Jun 18, 2019 8:56 am
- Forum: ASIO
- Topic: Clarification on ASIO Spec for buffer size granulatity
- Replies: 1
- Views: 497
- Tue Jun 11, 2019 8:12 am
- Forum: VST 3 SDK
- Topic: Create a new (auxiliary) window?
- Replies: 2
- Views: 403
Re: Create a new (auxiliary) window?
Why don't you create a plugin capable to process 6 channels at once ? Why does this need to be on different tracks ? Most use-cases can be implemented via multiple event input busses and/or the note expression feature in VST3.
- Thu May 30, 2019 11:38 am
- Forum: VSTGUI
- Topic: VSTGUI 4.3 on a VST 2.4 plugin, possible?
- Replies: 2
- Views: 467
Re: VSTGUI 4.3 on a VST 2.4 plugin, possible?
Hi,
sure it's possible, but involves work from your side.
Read
https://github.com/steinbergmedia/vstgu ... _changes.h
especially the section: code_changes_3_6_to_4_0.
I hope this helps,
Arne
sure it's possible, but involves work from your side.
Read
https://github.com/steinbergmedia/vstgu ... _changes.h
especially the section: code_changes_3_6_to_4_0.
I hope this helps,
Arne
- Tue May 28, 2019 2:54 pm
- Forum: VST 3 SDK
- Topic: Do you use the Unit-tests Dialog in the PluginTestHost?
- Replies: 2
- Views: 424
Re: Do you use the Unit-tests Dialog in the PluginTestHost?
For everyone who uses the dialog, can you tell me why you use it and not the vst validator? Is there something missing in the validator?
- Mon May 27, 2019 9:04 am
- Forum: VST 3 SDK
- Topic: VST Sample projects: rand( ) and XCode
- Replies: 3
- Views: 528
Re: VST Sample projects: rand( ) and XCode
Hi Will,
this was not intended. There's just one header include missing in testbase.h:
The next SDK will include this change.
Sorry for the inconvenience,
Arne
this was not intended. There's just one header include missing in testbase.h:
Code: Select all
#include <cstdlib>
Sorry for the inconvenience,
Arne
- Fri May 24, 2019 1:44 pm
- Forum: VST 3 SDK
- Topic: Do you use the Unit-tests Dialog in the PluginTestHost?
- Replies: 2
- Views: 424
Do you use the Unit-tests Dialog in the PluginTestHost?
Hi,
we consider to remove the dialog as most of the tests are available in the validator.
To get a better picture, please tell us if you use it and if you will miss it.
Thanks,
Arne
we consider to remove the dialog as most of the tests are available in the validator.
To get a better picture, please tell us if you use it and if you will miss it.
Thanks,
Arne
- Thu May 16, 2019 4:30 pm
- Forum: VSTGUI
- Topic: Forcing scaling factor
- Replies: 2
- Views: 339
Re: Forcing scaling factor
Check the "Open in Low Resolution" option in the Finder Info for the editorhost app.