Which floating point calculation model are you use?

SDK for VST 3 audio plug-in and host development.
trecords
Posts: 2
Joined: Sun May 06, 2018 10:26 am

Which floating point calculation model are you use?

Postby trecords » Mon May 07, 2018 10:02 am

Hello!
All VST SDK examples use the fast floating point calculation model. Is this model enough for real DSP algorithms? Which floating point calculation model are you use in your projects? Fast, precise or strict? Thanks.

rhansen
Posts: 20
Joined: Mon Jun 20, 2016 7:43 am
Location: Hamburg

Re: Which floating point calculation model are you use?

Postby rhansen » Wed May 09, 2018 4:49 am

Hi,

years back I switched from precise to fast floating point model. This improved performance resp. reduced CPU consumption. I never had any of my DSP algorithms misbehaving or getting instabil (e.g. calculating coefficients). I believe this can have an impact on DSP computations but I never ran into a situation where it did. I never tried the 'strict' one though.

René


Return to “VST 3 SDK”

Who is online

Users browsing this forum: No registered users and 2 guests