I’m going to go ahead and say the OpenGLView is the way to go. I cut and pasted some code from the OpenGLView example in the tests folder, and the 3D pyramid run smoothly on macOS, adding almost no additional CPU load.
I’m going to go ahead and say the OpenGLView is the way to go. I cut and pasted some code from the OpenGLView example in the tests folder, and the 3D pyramid run smoothly on macOS, adding almost no additional CPU load.